Brawl - Diddy Kong - Common Subroutine 0x21800
- CreateInterrupt { interrupt_id: Some(10027), action: LandingLight, requirement: (OnGround) }
- PreviousInterruptAddRequirement((LongtermAccessInt(FallTime) LessThan InternalConstantInt(TermVelFrameTimer)))
- CreateInterrupt { interrupt_id: Some(10026), action: LandingHeavy, requirement: (OnGround) }